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Rome 2 total war mods for bug
Rome 2 total war mods for bug







rome 2 total war mods for bug
  1. Rome 2 total war mods for bug upgrade#
  2. Rome 2 total war mods for bug code#

  • Fixed several cases where multiplayer battles could take place on very steep hills or mountains.
  • Increased the number of unobstructed walls in the medium and large Rome siege battle-maps.
  • Fixed an area in the large Persian port where ships were not disembarking correctly.
  • Fixed a bug which prevented armies of only one unit from being able to hide on the battlefield.
  • Naval units no longer attempt to reinforce ambush battles.
  • Player-controlled ambushing armies can now use deployables in ambush battles.
  • Siege engines will no longer get stuck on trees on the battlefield.
  • Soldiers now climb towers more effectively without milling at the bottom.
  • Various improvements to men climbing siege towers and ladders.
  • Unit parts (armour, tunics etc) updated to offer greater unit variety.
  • Improvements to siege vehicles to ensure men on the tower getting knocked into the air does not cause wall-docking to fail.
  • The correct factions now have access to mountable artillery in Custom Battles.
  • Shield types for Germanic Spear Levy and Spear Brothers have been corrected.
  • Cosmetic improvements to The Oracle of Amun Re.
  • Fix for a bug where cavalry archers occasionally did not fire, despite being in range and showing the firing icon on their unit card.
  • rome 2 total war mods for bug

    Flaming and whilsting projectiles have been removed from elephant units.Improvements to certain units in unit groups who would fail to pathfind effectively when ordered to attack units in different areas (in very specific/rare cases on the battlefield).Campaign AI is now less likely to move armies into proximity with superior enemy forces.Campaign AI is now less likely to maintain long blockades without assaulting.

    Rome 2 total war mods for bug code#

    Code fix to ensure that the battle AI doesn't try use its artillery to attack buildings that are outside of the main settlement.This applies to reinforcing or disembarked naval forces, when selecting positions from which to assault the settlement. Improved the battle AI’s spatial reasoning in naval settlement assaults.

    rome 2 total war mods for bug

  • Battle AI no longer issues orders to units when they should be skirmishing.
  • Improved Battle AI phalanx unit behaviour (ensuring pike units use their phalanx abilities when bracing).
  • Fixed bug which caused the battle AI not to recognise breaches in some wall corner pieces.
  • Various battle-map improvements to help the Battle AI use siege equipment more effectively.
  • Fix for a Battle AI bug where units could not find a path to a wall-breach, if a gate was captured before entering city.
  • Fixed several battle AI issues in naval settlement assaults which caused disembarked units to go idle and not join the battle.
  • Rome 2 total war mods for bug upgrade#

    Removing a script restriction on a unit when the player has already researched a technology which would have allowed that unit to be upgraded will now allow the upgrade at the point the restriction is lifted.

  • Script restricted units can no longer be gained via technology upgrades.
  • Reduced lag during AI turns in Multiplayer Campaign mode.
  • Fixed a multiplayer battle spectator crash, which occurred when a defending AI general was killed.
  • custom or multiplayer, not campaign battles).
  • Fixed replay de-sync for siege battles initiated from the frontend (e.g.
  • Fix for squares appearing on certain areas of battle and campaign terrain when using NVIDIA SLI configs.
  • Technical and performance improvements: Global
  • 1 Technical and performance improvements:.
  • Please check out my channel (Total War Zone) for more, similar content. The collections and mods are also featured in the video in the header. Some mods might show up as outdated but they are all working with the latest patch. Approximately 800 new units.Īll the mods are compatible with each other and balnced for the vanilla game. Expands the roster for a huge amount of minor factions in the game, and even further expands some major factions. Approximately 520 new units.Įxtreme: Includes everything in the light and standard versions, alongside plenty of small mods. The standard version also expands the auxiliary pool in almost all regions.

    rome 2 total war mods for bug

    Standard: Includes everything in the light version, alongside new units for some minor cultures with extremely lackluster rosters like the Arabians, Africans and Etruscans. Also includes a great shield overhaul and it gives every faction access to auxiliaries. Light: Includes new units for the 31 major, playable faction in the game. If you're looking for more than that please check out the other versions of this compilation: These mods only change the rosters for the major, playable faction in the game. This is the light version of my collection. This is a collection of some of my favorite unit mods for Total War: Rome 2.









    Rome 2 total war mods for bug